﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MOD_TaiYangQiu.enums
{
    /// <summary>
    /// 境界等级
    /// </summary>
    public enum GradeLevel
    {
        /// <summary>
        /// 练气前期
        /// </summary>
        LianQi_Q = 1,
        /// <summary>
        /// 练气中期
        /// </summary>
        LianQi_Z = 2,
        /// <summary>
        /// 练气后期
        /// </summary>
        LianQi_H = 3,
        /// <summary>
        /// 筑基前期
        /// </summary>
        ZhuJi_Q = 4,
        /// <summary>
        /// 筑基中期
        /// </summary>
        ZhuJi_Z = 5,
        /// <summary>
        /// 筑基后期
        /// </summary>
        ZhuJi_H = 6,
        /// <summary>
        /// 结晶前期
        /// </summary>
        JieJing_Q = 7,
        /// <summary>
        /// 结晶中期
        /// </summary>
        JieJing_Z = 8,
        /// <summary>
        /// 结晶后期
        /// </summary>
        JieJing_H = 9,
        /// <summary>
        /// 金丹前期
        /// </summary>
        JinDan_Q = 10,
        /// <summary>
        /// 金丹中期
        /// </summary>
        JinDan_Z = 11,
        /// <summary>
        /// 金丹后期
        /// </summary>
        JinDan_H = 12,
        /// <summary>
        /// 具灵前期
        /// </summary>
        JuLing_Q = 13,
        /// <summary>
        /// 具灵中期
        /// </summary>
        JuLing_Z = 14,
        /// <summary>
        /// 具灵后期
        /// </summary>
        JuLing_H = 15,
        /// <summary>
        /// 元婴前期
        /// </summary>
        YuanYing_Q = 16,
        /// <summary>
        /// 元婴中期
        /// </summary>
        YuanYing_Z = 17,
        /// <summary>
        /// 元婴后期
        /// </summary>
        YuanYing_H = 18,
        /// <summary>
        /// 化神前期
        /// </summary>
        HuaShen_Q = 19,
        /// <summary>
        /// 化神中期
        /// </summary>
        HuaShen_Z = 20,
        /// <summary>
        /// 化神后期
        /// </summary>
        HuaShen_H = 21,
        /// <summary>
        /// 悟道前期
        /// </summary>
        WuDao_Q = 22,
        /// <summary>
        /// 悟道中期
        /// </summary>
        WuDao_Z = 23,
        /// <summary>
        /// 悟道后期
        /// </summary>
        WuDao_H = 24,
        /// <summary>
        /// 羽化前期
        /// </summary>
        YuHua_Q = 25,
        /// <summary>
        /// 羽化中期
        /// </summary>
        YuHua_Z = 26,
        /// <summary>
        /// 羽化后期
        /// </summary>
        YuHua_H = 27,
        /// <summary>
        /// 登仙前期
        /// </summary>
        DengXian_Q = 28,
        /// <summary>
        /// 登仙中期
        /// </summary>
        DengXian_Z = 29,
        /// <summary>
        /// 登仙后期
        /// </summary>
        DengXian_H = 30,

    }
    /// <summary>
    /// 资质类型
    /// </summary>
    public enum Aptitude
    {
        /// <summary>
        /// 没有
        /// </summary>
        None = 0,
        /// <summary>
        /// 刀
        /// </summary>
        Dao = 1,
        /// <summary>
        /// 枪
        /// </summary>
        Qiang = 2,
        /// <summary>
        /// 剑
        /// </summary>
        Jian = 3,
        /// <summary>
        /// 拳
        /// </summary>
        Quan = 4,
        /// <summary>
        /// 掌
        /// </summary>
        Zhang = 5,
        /// <summary>
        /// 指
        /// </summary>
        Zhi = 6,
        /// <summary>
        /// 火
        /// </summary>
        Huo = 11,
        /// <summary>
        /// 水
        /// </summary>
        Shui = 12,
        /// <summary>
        /// 雷
        /// </summary>
        Lei = 13,
        /// <summary>
        /// 风
        /// </summary>
        Feng = 14,
        /// <summary>
        /// 土
        /// </summary>
        Tu = 15,
        /// <summary>
        /// 木
        /// </summary>
        Mu = 16,
    }
    /// <summary>
    /// 技能类型
    /// </summary>
    public enum SkillType
    {
        /// <summary>
        /// 武灵
        /// </summary>
        WuLing = 1,
        /// <summary>
        /// 绝技
        /// </summary>
        JueJi = 2,
        /// <summary>
        /// 身法
        /// </summary>
        ShenFa = 3,
        /// <summary>
        /// 心法
        /// </summary>
        XinFa = 4,
        /// <summary>
        /// 神通
        /// </summary>
        ShenTong = 5

    }

    /// <summary>
    /// 武器类型书
    /// </summary>
    public enum BookMartial
    {
        /// <summary>
        /// 刀
        /// </summary>
        Dao = 1,
        /// <summary>
        /// 枪
        /// </summary>
        Qiang = 2,
        /// <summary>
        /// 剑
        /// </summary>
        Jian = 3,
        /// <summary>
        /// 拳
        /// </summary>
        Quan = 4,
        /// <summary>
        /// 掌
        /// </summary>
        Zhang = 5,
        /// <summary>
        /// 指
        /// </summary>
        Zhi = 6,
    }
    /// <summary>
    /// 元素类型书
    /// </summary>
    public enum BookElement
    {
        /// <summary>
        /// 火
        /// </summary>
        Huo = 1,
        /// <summary>
        /// 水
        /// </summary>
        Shui = 2,
        /// <summary>
        /// 雷
        /// </summary>
        Lei = 3,
        /// <summary>
        /// 风
        /// </summary>
        Feng = 4,
        /// <summary>
        /// 土
        /// </summary>
        Tu = 5,
        /// <summary>
        /// 木
        /// </summary>
        Mu = 6,
    }
}
